Here are some beautiful screens showing just that.Īs for those looking to the multiplayer side of things, the devs noted that this has been a rather challenging aspect, not in terms of technology limitations, but in terms of not making the world feel like some sort of massive online role-playing game. They will be in real-time meaning they will display whatever gear your character has, but also whatever graphic settings you have selected, creating a more seamless experience. Scenes will now zoom in closer to offer a more narrative feel, as will there be more unique animations.Īdditionally, the game will feature real-time cutscenes (or RTCs) where players will experience the story more like a movie in terms of storytelling. Rather than have the over-the-top traditional way with text-displayed, they will be a bit more complex. The Diablo team then touched upon some of the new storytelling methods that they are taking with Diablo 4. Down below you can see an example of a design going through concept, lockout, and then in-game art. This is done so that the team can focus on whether or not something is actually fun or works fro what they are trying to go for, without actually discarding completed assets. The Diablo 4 dev updates starts with the team explaining how they work with what they call “blackouts,” essentially a process of developing assets without actually completing them. The quarterly Diablo 4 dev update is here, giving us a behind the scenes look at the development of Diablo 4.
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